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Hiển thị các bài đăng có nhãn ea. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn ea. Hiển thị tất cả bài đăng
Thứ Ba, 13 tháng 3, 2012
Sims Medieval for iPhone: Now available for the low price of free
It's time get Medieval, Sims-style, and, today, you can do it for free. The Sims Medieval for iPhone lets you create a virtual hero and then take on a series of medieval era quests, like dueling or... wizardry! The game normally costs $4.99 and until midnight (EST) tonight, you can snag it for free. As in nada, zilch, zip.
This deal is the first of many EA Mobile's new Daily Deals program, which kicks off today through January 2, and iOS and Android games will be offered for free or at a steep discount. Deals change daily and run from 9 a.m. PST 12 p.m. EST, and you can check EA's Daily Deals site, well, daily to see what other deep discounts await.
In addition to this Sims game aimed at renaissance fair regulars, the driving game Shift 2 Unleashed for iPhone and iPad are also free today. Battlefield Bad Company 2 for iPad is 50% off and NBA Jam for iPad is 60% off. It's not a bad way to build your mobile phone gaming library without breaking the bank.
Chủ Nhật, 11 tháng 3, 2012
Will copycats run the Facebook games industry into the ground?
We sure as hell hope not. (We like having a job, thank you very much.) It's a common complaint lobbed at the social games industry: It's all the same games. If you ask this writer, the complaint isn't entirely unfounded, but does it spell the end of what would be a short-lived genre? Gamasutra posed that question to a few notables in the social games world recently.
"Part of why we're not attracting the hearts and minds of the core gamer on Facebook is that a lot of these games are kind of the same," Kixeye founder and CEO Will Harbin told Gamasutra. "There are a ton of strategy games, there are a lot of city building games, there are now a ton of mafia games again. It's just kind of more and more of the same."
Harbin recently defended his company from accusations by new studio Rumble Games that all of Kixeye's games are the same as well as Kabam and Zynga's. "You criticize us for that, then you can criticize EA, Blizzard, Activision and all of the guys for the same thing," Harbin told us. "There are only so many genres that have proven to work time and time again, and it's based on what consumers want."
Other executives echoed Harbin's sentiments, like Pocket Gems COO Ben Liu, but said that there's only one way to prevent copycatting from effectively destroying the industry. "Emotionally it bothers us [when we see copycats] but we feel like our best defense is to continue to be innovative," Liu said to Gamasutra.
A number of start-ups have promised a new era, a renaissance of Facebook games in 2012 that will not only bring new types of games to the social network, but new types of gamers, to boot. The question is, however, when the most guilty culprits are those with the most pull, how much good will that do? Check out the in-depth feature in full right here.
Are you tired of seeing copycat social games on Facebook and elsewhere? Do you think, if it continues, that it could mean the end for the industry?
"Part of why we're not attracting the hearts and minds of the core gamer on Facebook is that a lot of these games are kind of the same," Kixeye founder and CEO Will Harbin told Gamasutra. "There are a ton of strategy games, there are a lot of city building games, there are now a ton of mafia games again. It's just kind of more and more of the same."
Harbin recently defended his company from accusations by new studio Rumble Games that all of Kixeye's games are the same as well as Kabam and Zynga's. "You criticize us for that, then you can criticize EA, Blizzard, Activision and all of the guys for the same thing," Harbin told us. "There are only so many genres that have proven to work time and time again, and it's based on what consumers want."
Other executives echoed Harbin's sentiments, like Pocket Gems COO Ben Liu, but said that there's only one way to prevent copycatting from effectively destroying the industry. "Emotionally it bothers us [when we see copycats] but we feel like our best defense is to continue to be innovative," Liu said to Gamasutra.
A number of start-ups have promised a new era, a renaissance of Facebook games in 2012 that will not only bring new types of games to the social network, but new types of gamers, to boot. The question is, however, when the most guilty culprits are those with the most pull, how much good will that do? Check out the in-depth feature in full right here.
Are you tired of seeing copycat social games on Facebook and elsewhere? Do you think, if it continues, that it could mean the end for the industry?
Thứ Năm, 8 tháng 3, 2012
The Sims Social: EA, Tencent will make a Littlehaven in China
The Sims Social China
Playfish's number one social game on Facebook, The Sims Social, is headed east ... far east. Lame jokes aside, EA has signed an agreement with Chinese social network Tencent to release The Sims Social to Chinese audiences. Tencent is the leading social network in China, and The Sims Social will be known as Mo Ni Shi Guang on the network.
The Sims Social is currently the sixth most popular Facebook game, trailing behind five Zynga games with just under 21 million monthly players, according to AppData. EA's idea with this move is obviously increasing the game's overall audience, and thus revenue. And what better place than one of the most densely-populated countries in the world? That could do the trick.
This news follows The Sims Social receiving the 2011 Interactive Achievement Award for Best Social Game amidst steep declines in player numbers since its release in August. This move will certainly help its audience grow, but The Sims Social could be improved upon a lot, if you ask COO Peter Moore.
[Via All Things D]
Are you surprised that EA would launch in China in such a big way? What do you think the game needs domestically, so to speak, to survive?
Playfish's number one social game on Facebook, The Sims Social, is headed east ... far east. Lame jokes aside, EA has signed an agreement with Chinese social network Tencent to release The Sims Social to Chinese audiences. Tencent is the leading social network in China, and The Sims Social will be known as Mo Ni Shi Guang on the network.
The Sims Social is currently the sixth most popular Facebook game, trailing behind five Zynga games with just under 21 million monthly players, according to AppData. EA's idea with this move is obviously increasing the game's overall audience, and thus revenue. And what better place than one of the most densely-populated countries in the world? That could do the trick.
This news follows The Sims Social receiving the 2011 Interactive Achievement Award for Best Social Game amidst steep declines in player numbers since its release in August. This move will certainly help its audience grow, but The Sims Social could be improved upon a lot, if you ask COO Peter Moore.
[Via All Things D]
Are you surprised that EA would launch in China in such a big way? What do you think the game needs domestically, so to speak, to survive?
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